In What Episode Of Naruto Shipp%c5%abden Did Naruto And Hinata Become A Couple – This article uses Creative Commons licensed material from version 467355486 of the Shippuden: Ultimate Ninja Storm Generations Wikipedia article.
Shippuden: Ultimate Ninja Storm is the sequel to Generations Shippuden: Ultimate Ninja Storm 2. It was released for PlayStation 3 and Xbox 360 on March 30, 2012 in Europe, March 13 in North America, and February 23 in Japan, and supports online matches across of the world. . The game starts from the beginning, from the prologue – Land of Waves to the battles at the Five Cage Summit Arc, and includes anime scenes from Fourth Shinobi World War: Countdown.
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The game includes many elements seen in previous entries and introduces several new features and changes. The combat system has been modified for smooth gameplay.
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The game now introduces a new status meter that limits the number of body swapping techniques you can perform to only 4x the maximum number; While its use is less about timing and more about personal decisions, spamming it can result in a very slow meter that still rewards keeping your meter up and avoiding damage as much as possible. With that in mind, players can now more efficiently drain their opponent’s survivability resources to go full-on attack, as opposed to the cheap issue of the old body-swapping mechanic. Similarly, the rate at which the meter regenerates is also determined by the amount of damage the character takes when all changes to the body reset and reset again after a certain amount of time.
Thanks to these new cancel mechanics (jump cancels and ninja move cancels in particular), higher levels of play tend to replace no-terrain approaches and reversal conditions with more difficult ones. neutral movements in the short jump are now more important than ever to perform properly with the tool throw in motion. This particular cancel has remained a core mechanic in all subsequent Storm games, although each game has undergone some adjustments.
The story mode is divided into Part I, which mainly focuses on the stories of Gaara, Zabuza, and Haku, and Part II. part (with minor and major incarnations of characters in the series). However, now they are mostly shared by special characters, as opposed to the usual overarching story this time around.
RPG elements have been removed from the Shippuden: Ultimate Ninja Storm 2 story mode due to constant battles, reducing the amount of time spent in the mode. While it mainly focuses on the adventures of Uzumaki in 2 stories and the adventures of Sasuke Uchiha in 1 story, the others are introduced as new side stories with side characters such as Minato Namikaze and Itachi Uchiha telling their backstories. Expanding.
Naruto Shippūden: Ultimate Ninja Storm 2
Although the game covers both I. and II. part, all characters created in the original episodes are playable. Story mode uses new animated cutscenes. With 72 playable characters and 15 supports, the game features a newer Kage introduced in II. part, as well as Kakashi Hatake’s childhood team, mixing elements of Kakashi Gaiden. A few characters seem to help, like Fu and Torune, who were co-created with the aforementioned Danzo Shimura.
Also, new purple barrier stages are now available, which are the first Storm stages with new features, although said purple barriers act as easily splashable walls (which some characters can easily deal massive damage to). stands ) ).
Shippuden: Ultimate Ninja Storm Generations was first announced by Namco Bandai Games in late June 2011 in the manga magazine Weekly Shōnen Jump in response to its popularity with fans featuring characters from Volume I, particularly Zabuza Momochi. And Haku’s return was promised. With the addition of these characters, the staff commented that the game will have a greater variety of battles than the previous game. The early game mode was revised in November 2011 to balance the battles. The game’s official website opened soon after. Producer Yusuke Sasaki commented that the staff wanted to focus more on combat than the previous sequel. The word “generations” was used to mean “the ultimate ninja battle that transcends generations”. According to Hiroshi Matsuyama, president of CyberConnect 2, the game is intended to satisfy the wishes and interests of the players regarding the series. Matsuyama also commented that the story mode is different from Shippuden: Ultimate Ninja Storm 2, Part II to create a different impression among players. Studio Pierrot and the developer of the Shippuden anime series helped CyberConnect2 create new stories for the game, resulting in a new 60-minute animation. On January 3rd, the release date of the demo was announced in Jump magazine. It was officially released on January 24, 2012 on the Japanese PlayStation Store. He has 3 battles with Sasuke, Pain and Tobi. A North American demo was released on February 21st on the PlayStation Store and on February 28th on the Xbox Live Marketplace with the same three battles, but with the option to choose between English and Japanese voices.
In November 2011, Namco Bandai announced that the game would be released in Japan on February 23, 2012. Pre-orders include a CD soundtrack of the game and the prequels Ultimate Ninja Storm and Ultimate Ninja Storm 2, titled “Ultimate”. Ninja Storm Best Sound” (ナルティメットストームBestSound?) composed by Chikayo Fukuda. In addition, Namco Bandai released the game in North America and Europe on March 13, 2012, and March 30 was announced on March 20. As well as Japanese version , the European port also includes a CD soundtrack promoting “Killer B’s first official rap single”. Namco Bandai Europe also announced a Masashi Kishimoto lyric card. The 50 card set includes a poster and 8 cards The card version was never released in UK but those who pre-ordered the card with the card on Zavvi.com as it was a Zavvi.com exclusive received an “options pack” filled with an A3 poster and 2 effects packs and a snack Video game pack But the original version of the card is still was issued elsewhere in Europe.
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The anime scenes in the game’s story mode were produced by Studio Pierrot, responsible for the anime. They worked very closely with CyberConnect 2 to create new content that is considered anime canon (as long as they don’t conflict with it or the manga), brand new scenes, and new interpretations of old scenes with major or minor changes. The whole thing can be considered a stand-alone sixty-minute OVA, with every episode retold except Tale of Killer Bee, which is more like a music video than a story.
Some of the anime scenes in the game are different from the original anime scenes. In addition to the scenes, the colors and lighting of some techniques have been slightly changed. All surgeries rarely involve blood or amputation.
Playable in part I and part II versions, playable as Chunin Exams outfit, playable as Hebi and Black outfit in part II
However, one notable existing bug is Hollow Step, which cancels into a directional jump instead of a neutral jump or ninja move from the result of a melee attack sequence (and later is possible in all Storm games).
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While this is an unintentionally discovered bug that minimizes the damage caused by attacks (either on hit or during a series of blocks) and the ability to back away from attacks or incapacitate enemies if necessary, it is a mechanic that enemies must perform by partially moving the joystick or canceling the ninja’s movement between neutral jump thresholds without of starting the dead zone to initiate the correct hollow step with the club.
With that in mind, both the neutral jump and the hollow step back allow characters with a strong ninja tool throw or solid air feed to transition from low air to ground and back to ground (especially when landing from an air strike). .
However, this is due to the two analog dead zones the game uses for the left stick. In story mode, the “walking” deadzone/analogue is used for the walking (partially crouching) animation, which is slightly disabled in combat. In both story mode and battle mode, “running” dead zone/analog (through full tilt) is used to trigger animations.
Since combat characters do not allow walking animations, the “walking” dead zone does not allow the character to move freely or change animations. Since jumping is an action you can do in both story mode and battle mode, this works in both analog realms. However, the ninja move cancel is for combat only (ie it only uses the “run” dead zone). Because of this, a crowd transfer can trigger the aforementioned directional jump cancel (“Hollow Step”), tricking the game into thinking